Hey Adora — sky-scribbles: This arc really shows how good...

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essekt
sky-scribbles

This arc really shows how good Matt is at giving his players narrative rewards for what they do.

He’s rewarded their daring. The attempt to retrieve the bag of holding was risky and it failed - but it took one of the Crests out of Lucien’s grasp and bought the Nein a week while the Tombtakers went on a wild crest chase across Eiselcross. The Sanitorium raid didn’t go to plan either, but they still got the amulets, and that let them ambush the Tombtakers brilliantly.

He’s rewarded their cleverness. Taliesin’s genius idea to send some of the group into the Happy Fun Ball? It had its casualties (poor Luc) but it got them away from Trent safely. The Nein’s Intuit Charge ambush? Made sure the Nein only had to fight Cree, not any of the Tombtakers’ frontline. Marisha realising that Beau could commune with Cognouza and maybe even control it? That got the group to Yussa, and then straight to the Aether Crux. 

He’s rewarded their curiosity and their engagement with the world. Repairing Devexian got them directions straight to B-9, in a chase where time was crucial. Fjord testing the Rejuvenator meant that Essek had the knowledge and resources to suggest the Dunamancy Powernap. 

He’s rewarded their emotional investment. The connections they’ve made with Astrid, the Gentleman, Yussa, Allura - those got them resources, advice, a safe place to hide their families. If they hadn’t befriended Essek, they might never have learned that they could safely leave Eiselcross to prepare. Caleb wouldn’t have had Immovable Object to cast on that Threshold Crest. Maybe they wouldn’t have successfully set all three Intuit Charges for the trap.

And of course, there’s the Dunamancy Powernap. DMs playing allied NPCs are  often advised to keep them out of any major planning to preserve player agency, and Matt has largely been doing that. But Essek chipping in at that point with such a game-changing suggestion feels like the players’ reward for engaging with the world lore of dunamancy, and for investing so much in an NPC that he had a morality crisis for them and followed them to the end of the world.

Of course we all knew that Matt’s an incredible DM who knows how to give his players narrative satisfaction. But that’s really been shining through this arc, and I’m loving it.

Source: sky-scribbles